![]() ![]() They were effectively B-Movie: The Game, with a story and dialogue that seemed to take itself more seriously than its caliber deserved and humor that derived almost entirely from a predictable lack of restraint on the part of players. It’s important to remember that, while there may have been a few moments of slapstick-zombies pratfalling on gumballs comes to mind-the first two Dead Risings weren’t overt comedies. The series’ trademark tone has always appealed to me more than almost anything else, and inadvertently or not, the team has successfully recaptured it in Dead Rising 3. Unlike the millions of Metal Gear Solid fans who found their beloved Snake replaced by a dainty man without even a hint of mullet, I was happy to have my expectations upended. Over the next 18, I encountered one survivor who thought aliens were responsible for the outbreak, another who’d been trapped onstage during a drag show and consequently developed a split personality, a psychopath armed with a Rascal scooter, and enough campy dialogue to put Frank “I’ve covered wars, you know” West to shame. ![]() The prologue and the first few cutscenes seemed to be more grounded in reality and human drama, and I buckled in for the tense, frightening experience I was told to expect.īy the time I reached the three-hour mark, I was wearing a full-body shark costume, defiling the eye sockets of my undead assailants with a gun that shot vibrators. I say that because, since the game was first announced at E3, the studio has been touting it as a significant departure for the franchise, a take on the zombie apocalypse that was grittier, scarier, and somewhat less comedic.Īs I settled in to meet new protagonist Nick Ramos and his L.A.-inspired stomping grounds, Los Perdidos, I believed them. Someone at Capcom Vancouver must be a big fan of Hideo Kojima.
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